Getting started

Set up once, then work from the Manager.

The Manager is the home for setup, your plugins and Community browsing. Follow this workflow from installation through creation and refinement.

View download status

01

Download and install the Manager

The public Manager will be available without an account.

02

Let PluginOS prepare dependencies

Follow the setup checks in the Manager instead of installing supporting components manually.

03

Connect Claude Code or Codex

PluginOS works alongside one of these tools. You provide an eligible subscription or API billing separately.

04

Create or install a plugin

Describe the tool you need, or browse the Community and install a useful starting point.

05

Restart the Adobe application

Reopen After Effects or Premiere Pro so the new or updated plugin is loaded.

06

Use it, then refine it

Select the plugin in the Manager and describe any feature, behavior or design you want changed.

Troubleshooting

Start with the Manager’s status.

The Manager is designed to make dependency, installation and account state visible. Detailed diagnostics will be documented against the public build.

A new plugin is not visible

Finish the installation in the Manager, then fully restart After Effects or Premiere Pro.

Setup is incomplete

Return to the Manager and complete any dependency or permission step it reports.

Your account session has expired

Start sign-in from the Manager again and complete the browser authentication flow.

A Community item will not install

Confirm that it supports your Adobe application and use the Manager for installation rather than the website.

Frequently asked questions

The important details before you start.

Which Adobe applications are supported?

PluginOS launches with support for After Effects and Premiere Pro. Photoshop and Illustrator are coming soon.

Does PluginOS contain its own AI?

No. PluginOS works alongside Claude Code or Codex and does not include model access, usage or local-model support.

Do I need Claude Code or Codex?

Yes. PluginOS works alongside Claude Code or Codex — you provide access separately through an eligible subscription or API billing. PluginOS does not include its own model access or usage.

Can I browse Community without an account?

Yes. The public catalog is available on the website. Installation and plugin management happen in the Manager.

Can I change a plugin after creating it?

Yes. Select it in the Manager and describe what should be added, removed or refined.

What will PluginOS cost?

The planned one-time price is $249 with six months of Community access. A limited Founding Edition is also planned; final launch terms will be confirmed before paid checkout opens.

What is the refund policy?

PluginOS is currently in private beta and is not accepting purchases. The complete refund policy will be published before paid checkout opens.